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Musings on the state of the 3D technology industry

From my second book on 3D (still unpublished)

The computer of 2010 will be the size of a frisbee, will run 1,000 times faster than today's PC processors, and will be connected to the Internet via optical fiber connections, both wired and wireless. An all-optical network, like that forecasted by George Gilder, means that we will have almost infinite bandwidth. Visionaries like Gilder, the Macintosh interface designer Alan Kay, and MIT's Nicholas Negroponte have long predicted the need for new approaches to computing that include more interaction and experiential interfaces. Computers with this much power and bandwidth can do so much more than just play back video or display "pages" of text and images. I believe 3D multimedia and visualization offer a tremendous opportunity to the next generation of technology users.

In 1999, computer gaming revenues exceeded movie box office receipts for the first time. The immersive, first person experiences possible in 3D gaming are extremely compelling and memorable and are creating a fast growing market. Once gaming consoles like the Sony Playstation II and xBox are in place with Internet connectivity 3D entertainment possibilities will expand even further. More than 25 million businesses and 10 million households will have broadband Internet connections in the U.S. this year and the total online population will grow to 194 million by the end of 2005. Internet advertising will grow from $5 billion in 2000 to over $16 billion by 2005. All of these factors together present a fast-ripening market for 3D entertainment content and services.

Web 3D Consortium

The Institute for Creative Technologies

Vis Sim Org

3Dsolve

 

Launch Cell phone

TEST